
Advanced Intel extends its range to see the range of other towers, which modifies how its target priorities would aim as if the extensive range is part of the Sub's range.Monkey Sub's upgrades interact with target priorities in different ways: Strong: Targets the strongest bloon visible within its range.Close: Targets the closest bloon visible within its range.Last: Targets the last bloon visible within its range.First: Targets the first bloon visible within its range.When given Bloontonium Reactor or Energizer, the submarine gains an AoE effect that decamos and pops bloons. Initially gains only decamo, but can also gain additional benefits upon upgrading. Submerge: Submerges the submarine, letting it create only submersible attacks instead of its other attacks.The following are a list of target priorities a Sub can use:
BTD 5 CAMO BLOON UPGRADE
Monkey Subs use the four basic target priorities (First, Last, Close, Strong) to target at bloons, and can gain access to the Submerge target priority once the Submerge and Support upgrade is bought. Its Tier 5 further improves its own attack speed, damage, and gives extra damage and pierce to all other subs in its radius. It then gains a third gun, before gaining special darts that can deal extra damage to MOAB Class & Ceramic bloons, much like the middle path does, except with their darts instead of using another projectile. Starting off with the Sub gaining another gun, and gaining darts that can split into multiple projectiles. The Tier 5 retains said ability, can launch it with a shorter cooldown, with its missile attacks being launched at a much faster pace, dealing nearly twice the damage compared to what they did before, and gaining another attack which is passively launches hugely damaging missiles when a MOAB Class bloon enters the screen.
BTD 5 CAMO BLOON PLUS
It then gains an ability that can deal massive damage to a target bloon, plus deals splash damage to all bloons in its explosion radius. Later on it becomes a submarine, capable of shooting missiles that deal extra damage to Ceramics & MOAB Class bloons, with the subs range increasing noticeably. Path 2 focuses on Pierce & later on, dealing huge damage to MOAB Class bloons, starting off with an upgrade to the Sub's pierce & an upgrade that makes all darts pop frozen and lead bloons. With its Tier 5, it has the capability to reduce all cooldowns, and can even affect a hero's levelling speed. Starting off with it gaining longer range & capability to shoot at bloons within the range of other towers, before converting itself into a support tower (which can still unsubmerge and attack using its guns), capable of decamoing bloons, popping bloons and reducing nearby water tower cooldowns. It has also received a substantially greater choice of support/attack capabilities, including an upgrade that supports other Subs. It can be upgraded as a support tower or as an attack tower. It costs $275 on Easy, $325 on Medium, $350 on Hard, and $390 on Impoppable by default. It is also one of two fully aquatic non-hero water towers in the game, the other being Monkey Buccaneer. It can gain unique benefits that greatly assist its overall cost-effective power, including a unique extensible range upgrade, the option to submerge, and unstoppable missile-launching at incoming blimps. Monkey Subs shoot homing darts with moderate seeking every 0.75s, popping up to two bloons each by default. It received a select few teasers prior to the game's release, one of them being an in-game showcase of a 2-0-0 Sub on Spice Islands and Streambed interacting with Line of Sight. The tower retains its name and role from the Bloons TD 5 Generation, with significant additions. Monkey Sub is a Military-class tower in Bloons TD 6. Shoots homing torp-e-darts at nearby Bloons.
